PC Gamers Played More In 2020
PC gamers in Europe tried more genres and spent more money on video games during 2020, according to a survey by international gaming brand MY.GAMES. Since the start of the global lockdowns, MY.GAMES’ PC players in Europe spent an additional hour and a half playing every day. Gamers also increased their spending, with 30% revealing they spent more on games and in-game purchases in 2020 compared to 2019.
56% of gamers surveyed also revealed they had tried out new genres. The most popular genres of games were Shooters, MMORPGS and Strategy, with gamers increasing their playtime for each genre.
In the UK lockdown resulted in more than half of surveyed players having more time to play games. 37% of players identified they were able to play at least two hours more per day compared to 2019. British gamers also watched more TV and movies online than other European countries, with 39% of UK respondents increasing their viewing time in 2020 compared to 28% of Europe as a whole.
The survey was conducted by MY.GAMES, with over 68 000 PC players responding from around the world. The results showed that globally players spent 25% more time playing games, 15% more time on other hobbies, also increasing the time they spent with family and loved ones by 21%. Respondents were players from MY.GAMES biggest PC titles including Warface, Revelation, Skyforge, Conqueror’s Blade, ArcheAge, Perfect World, LOST ARK, Crossfire, and Para Pa.
While the year has been a challenge, many across Europe have made the most out of the situation. A quarter of European players reported having more time for themselves and their hobbies, with 21% learning a new hobby or activity. Gamers also began taking care of their health. In Germany, 21% of players started walking more while in France 14% of French gamers increased their physical exercise during lockdown.
MY.GAMES player survey comes off the back of the brands’ November mental health survey. The company launched the survey to find out about gamers’ mental health and experiences with cyberbullying. Backed by the charity IGDA and nonprofits Take This and the Fair Play Alliance (FPA), the survey looked at how gamers’ mental health has been impacted by the events of 2020.